Update Version 1.11 is here! Mercy Mode, New Options, and MORE!!!
Hello everyone! With the weekend comes a fresh update to Lust Knight Lisa! We have a lot of good stuff, so let's get to it!
Lustin' Time with Version 1.11!
NEW DIFFICULTY - Mercy Mode!
I've heard a lot of concerns about the difficulty and people struggling with the combat (and by extension, other parts of the game). While I personally enjoy the default difficulty of the game, I've added a new difficulty that you can switch on and off of at any point in the game that you can access the Options menu! Some of the key features of the "Mercy" battle difficulty:
- Ending the night is YOUR choice - When you fall in battle, you will be given an option to continue the night refreshed if you so choose to. This counts as a full heal and will un-exhaust all of your skills, so you can keep going without feeling the pressure of time. Less "missed" nights will help dispel the illusion of grind and the feeling of being overwhelmed.
- Lesser Enemy Scaling - Enemies get stronger as the game progresses, so even revisiting old areas will provide a satisfying challenge. The degree of which this happens is toned down, so it's easier to blow past battles you don't want to fight but still want the Lewda and XP from.
- Vulnerable and Exposed penalties reduced - The extra damage taken from rolling Exposed dice and the boosted chance of being affected by bondage/transformation/hypnosis states are cut in half, making the battles feel less reliant on the heart of the dice.
- Dice Roll speed down - The animation for the dice roll speed is slowed down, giving you extra time to hit the lever! You may have to hold the button as opposed to press it for it register sometimes. Keep that in mind!
General Tweaks
There are a few things I've changed about the game in general. While most may not be obvious, I think they will provide a better, smoother experience.
- Time will not advance until you talk to Luvjak on the first night - Regardless of the difficulty mode, there are some important things that Luvjak will want to tell you that you can miss if you fall on the first night. Failing a battle quickly before players get a chance to learn the ebb and flow of the game contributes to being overwhelmed or the game feeling "grindy." This will ensure that the experience of Lust Knight Lisa is not soured by some bad early RNG when it comes to getting those first two or three level-ups.
- Dice Roll Input Tweak - I've changed the dice roll prompt to listen a bit earlier in the process, which should make your rolls stop on what you intend them to more often.
- General enemy scaling - I've tweaked the enemy scaling in general in regards to what day/week it is to make the jumps less dramatic, and added a cap to it for future-proofing of potential future expansions.
- More Options - Alongside Mercy difficulty, I've added a few new experimental options. You now have the ability to change fonts, but beware, the new fonts don't align perfectly and there may be some places where the text gets cut off if you use it. You can also turn on the Punishing Curse option to make rolling Curse Dice more impactful, even when you're not afflicted by a HeXXX.
- Better item descriptions - For Dice Faces that alter the stats of the gear it's equipped to, I've added a colored description for what stat it affects and how much, so you can see it at a glance without having to slot it in first. Unfortunately, the grey block of info is still not very useful, but I have to work with what I got. For those "tricky" weapon souls and accessories, I've also highlighted and tweaked the descriptive text to give a hint that they are both "special" and give a hint on what that "special condition" is to get it to work... or get it to not not-work.
- Vendy NG+ Update - Post-game/NG+, Vendy now sells all available self-bondage items (found exclusively in hidden shops). Enjoy!
Bug Fixes!
Most of them are minor, but there were still a few pesky soft-locks that dodged the first round of clean-up, so hopefully all of that is resolved. Big thanks to everyone here and on the discord for shouting them out and being patient while I get them fixed for good! You can see the list of bugs fixed in V1.11 on the Bug Report Thread.
THANK YOU for the successful launch!
I've been working like a mad hermit since this past summer to get Lust Knight Lisa out to you all and I'm so happy that you're loving it (even if you struggled with the difficulty a bit)! Assuming nothing game-breaking comes from this update, I'll be focusing my attention on the Steam version and hope to have that available by the end of February or early March (the approval process is so long T.T).
While I will go into more details for my Subscribers over on the Star next week, there are a lot of things I would still LOVE to do for Lust Knight Lisa. Our first milestone (about half way there already!) will be to add a whole new dungeon, enemies, bondage/transformation effects and MORE, so if you want to make that happen then you know what to do! I've also tested some things in regards to adding alternate colors and/or costumes to the game (FreeLC, DLC, Star Supporters, etc...) as additional purchases!
Get Lust Knight Lisa
Lust Knight Lisa
Your chaos will be chained by humanity’s bond of desire!
Status | Released |
Author | SubSupreme |
Genre | Role Playing |
Tags | Adult, bdsm, bondage, Eroge, Erotic, Female Protagonist, Hentai, hypnosis, transformation, Turn-Based Combat |
Languages | English |
More posts
- Help is on the way! New Easier Difficulty Mode and MORE in upcoming update!3 days ago
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- Lust Knight Lisa RELEASED! Get it TODAY!8 days ago
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- Lust Knight Lisa Devlog over on the Star! January 2025 Edition!28 days ago
- NEW GAME COMING SOON: Lust Knight Lisa84 days ago
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